Technical Artist
Join our teams in order to work on our first Opus, a cross-platform large scale multiplayer game based on a strong universe. You will contribute to the client side of the game hand in hand with our Online and Gameplay team. As a technical artist you will have a transversal role and will be able to bring solution to advance problems using your different talents. At OpusMajor we consider this position for a person who both shares a love for Art and Programming , we are not looking for a creative coder or a non-coder artist. You will be able to practice, share and improve your craft on a wide variety of topics such as shaders, basic modeling, tools, design or even prototyping.
You have a unique occasion to join us at the beginning of a new adventure, to shape an original universe that we hope will bring many memorable moments to our beloved players for a long time 🙂
Feel free to apply even if you have a doubt about the aforementioned skills!
Required skills and knowledge:
Basic 3D Art skills (Basic Modeling, UVs, VertexColor, Basic Rigging...)
Good understanding of the game asset creation pipeline
Knowledge of Material creation in Unreal Engine (surface, decals, post process etc...)
Shader programming knowledge (HLSL)
Maths skills for shader programming
Shader optimization
Understanding of Animation Blueprints
Basics of Blueprint programming
Basics of Tools programming (including python scripting in a 3D DCC)
Unreal Engine asset integration
Experience:
You have worked on a large 3D game.
A huge plus:
You use Blender
You love to draw
You have experience with other engines (Unity, In-House...)
You know a low level programming language (C++, C, Rust etc...)
You are familiar with online programming concepts
You understand basic Newtonian mechanics
You have a sense of UI/UX
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Posted 6 days ago
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