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Find skilled Technical Artists who bridge art and development. Hire professionals experienced in 3D modeling, shaders, and game engines to optimize visual assets and solve creative technical challenges. Reach 2,000+ creative-tech developers — not generic job-seekers. Flat €199, no commission, no agency markup.

Active Developers2,000+Creative-tech developers monthly
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Focus100%Creative tech only

Why post Technical Artist jobs on CreativeDevJobs?

Technical artist positions bridge art and technology, optimizing 3D assets, creating shaders, and building creative pipelines using Unity, Unreal Engine, Maya, and Houdini. These roles combine artistic sensibility with technical expertise to solve complex visual and performance challenges.

UnityUnreal EngineMayaHoudiniWebGLShader Lab

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100% creative-tech audience. No wading through unqualified CVs from a general board.

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Your role in our next bi-weekly send to 400+ developers who actually work in Unity and Unreal Engine.

Flat €199, no commission

A recruiting agency charges 20–30% of first-year salary — €15k+ on a senior hire. You pay €199, once.

Post in 5 minutes

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How it works

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Tell us about the role

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2

Pay securely via Stripe

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3

We review & publish

Every post gets a quick review (within 48 business hours), then it's live on the homepage for 30 days and goes out in our next bi-weekly newsletter to 400+ creative developers.

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€199
✓ 30-day homepage featured
✓ Newsletter to 400+ creative developers
✓ Unlimited applications

By posting a job, you agree to our terms of service. Secure payment via Stripe. Reviewed and published within 48 business hours.

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€199one-time
  • Listed on homepage for 30 days
  • Featured in bi-weekly newsletter
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Frequently Asked Questions

How does posting work, and when does my role go live?
Fill the 5-minute form, pay instantly via Stripe checkout, and we'll review your post — within 48 business hours. Once approved, your listing is live on the homepage for 30 days and included in our next bi-weekly newsletter.
How and when do I pay?
Payment happens instantly at the end of the form via Stripe secure checkout. There's no invoice or waiting for a link — you pay €199 once and you're done.
Who will see my job?
Your listing is featured on our homepage for 30 days and included in our next bi-weekly newsletter, which goes to 400+ creative developers who specialize in Unity, Unreal Engine, Maya, and related creative tech.
Can I send a PDF or link instead of filling the form?
Yes — email us at contact@creativedevjobs.com with your job description or a link and we'll build the listing for you, then send you a secure payment link.
What's your refund policy?
Not satisfied? You can request a full refund within 14 days of payment — no questions asked.
What skills should a technical artist have?
A Technical Artist should have expertise in game engines (Unity, Unreal Engine), shader development (HLSL, ShaderLab, GLSL), and 3D software like Maya, Houdini, or Blender. Strong scripting skills in Python, C#, or MEL are essential for pipeline development. Understanding of real-time rendering constraints, LOD systems, PBR workflows, rigging, and art production pipelines is critical. The best technical artists bridge communication between artists and engineers fluently.
What's the average salary for a technical artist?
Technical Artist salaries in the US average $90,000-$138,000 annually according to Glassdoor and ZipRecruiter data (November 2025). Entry-level positions with less than 1 year experience average around $67,000. Mid-level (1-4 years) averages $76,000, and senior technical artists command $107,000-$147,000. At AAA game studios like Riot Games, EA, and Blizzard, top earners can make $140,000-$200,000+. The games and VFX industries pay at the higher end.
Can I hire remote technical artists?
Technical Artist roles are increasingly remote-friendly, though some AAA studios prefer onsite for closer collaboration with art teams and access to specialized hardware. About 50% of Technical Artist positions now offer remote or hybrid options. Smaller studios, indie games, and freelance/contract work tend to be more remote-flexible. For fully remote roles, strong communication skills and self-direction are extra important.
What projects do technical artists typically work on?
Technical Artists work on: shader development for stylized or realistic rendering, procedural content generation systems, optimization of 3D assets for target platforms, VFX implementation (particles, simulations), rigging and animation pipelines, custom tools for artists (Maya/Blender plugins), look development and lighting systems, and bridging art assets into game engines. Projects span games, film VFX, AR/VR, and real-time visualization.
What tools do technical artists use?
Primary tools include Unity (C#, ShaderLab) or Unreal Engine (Blueprints, HLSL). For 3D: Maya, Houdini, Blender, or 3ds Max. Scripting in Python and MEL/MaxScript for pipeline tools. Substance Painter/Designer for texturing workflows. Version control via Perforce or Git. Profilers for optimization (RenderDoc, Unity Profiler, Unreal Insights). Photoshop for texture work. Increasingly: AI tools for asset generation.
Where can I find the best technical artists?
The best Technical Artists have shipped games or VFX projects you can verify. Look for portfolios showcasing shader breakdowns, tool demos, and before/after optimization comparisons. They often post on ArtStation, have GitHub repos with tools, or write technical blogs. Experience at recognized studios (Riot, Naughty Dog, ILM, Framestore) is a strong signal. Game jams and side projects also demonstrate passion and breadth.
How long does my job posting stay active?
Your technical artist job posting remains on our homepage for 30 days. It's also featured in our bi-weekly newsletter sent to 400+ qualified candidates. After 30 days, your listing moves to our archives but remains accessible via search.

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