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Software Development Engineer Audio Technologies

Joining Razer will place you on a global mission to revolutionize the way the world games. Razer is a place to do great work, offering you the opportunity to make an impact globally while working across a global team located across 5 continents. Razer is also a great place to work, providing you the unique, gamer-centric #LifeAtRazer experience that will put you in an accelerated growth, both personally and professionally.

Job Responsibilities :

THX is looking for a Software Development Engineer to enable and assist in the development of next-generation, personalized audio spatialization technologies for implementation into mobile computing and interactive consumer electronics platforms.

Essential Duties and Responsibilities 

  • Develop and refine new sensor fusion-based technologies to provide interactive control of the audio spatialization engine, including but not limited to head tracking, face pose tracking, or other machine learning / computer vision considerations. 

  • Collaborate with UX / UI design, engineering, and QA staff to implement design-to-code workflows, to facilitate the rapid prototyping, testing, and continuous delivery of robust, engaging user experiences. 

  • Develop new components for internal testing and instrumentation applications, as well as external (partner) applications, as applicable. 

  • Develop unit, functional and integration test frameworks, to ensure consistent behavior across all supported platforms, while encouraging practical, componentized re-use. 

  • Evaluate and analyze 3rd party competitors and offerings. 

  • Other duties as assigned.    


Pre-Requisites :


To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.   

  • Software development experience required, including data and resource modeling, source code creation, compilation, optimization, and delivery. 

  • Development proficiency in C, C++, Rust, WebAssembly, or other languages such as Java, C#, Go, Python, JavaScript, Dart, Lua et al. 

  • Experience developing and integrating algorithms, tests, and utilities, and other high- or low-level libraries into application building blocks, drivers, operating system integrations, and platform-specific DSP components. 

  • A passion for audio technologies. 


The following are preferred but not required: 

  • Experience with audio processing frameworks and tools specific to AU, VST3, and AAX plugin development, including but not limited to JUCE (C++), Cmajor, ASPiK, iPlug2, the Mozilla Web Audio API, and other relevant frameworks. 

  • Experience with 2D and 3D vector graphics and screen compositing APIs, including but not limited to OpenGL, SDL, WebGL, Metal and DirectX. 

  • Experience with game engine development, including but not limited to Unity, Unreal Engine, Wwise, FMOD, or other relevant engines or frameworks. 

  • Advanced problem-solving skills, demonstrating a high degree of analytical and critical thinking. 

  • An ability to work effectively within and across teams as well as with individuals of all levels. 

  • Strong time management, prioritization, and organizational skills with an attention to detail. 

  • An ability to work in a fast paced and multi-entity environment. 

  • A strong track record dealing well with ambiguity, prioritizing needs, and delivering measurable results in an agile environment. 

  • Good design and problem-solving skills. 

  • Excellent communication skills, both verbal and written. 

  • Effective collaboration skills, with experience in building technical partnerships across teams. 

  • An ability to own and deliver projects and results of growing technical complexity. 


Education & Experience 

​​BA/BS degree or certification in Computer Science, Mathematics, Game Application Development, User Experience, Interaction or Visual Design disciplines, or equivalent work experience will be considered.​ 

Posted 20 days ago

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