</>
CreativeDevJOBS
HomeBlog
HomeBlog
CreativeDevJobs

Connecting creative developers with innovative companies.

Copyright © 2026 - All rights reserved

Browse Jobs
  • Frontend Developer jobs
  • Design Engineer jobs
  • Metaverse Developer jobs
  • Creative Developer jobs
  • Creative Technologist jobs
  • Technical Artist jobs
  • 3d Developer jobs
  • Webgl Developer jobs
  • Three Js Developer jobs
  • Game Developer jobs
  • Unity Developer jobs
  • Webxr Developer jobs
  • AR Developer jobs
  • VR Developer jobs
  • Generative Ai Developer jobs
  • Graphics Programmer jobs
  • Web3 Developer jobs
For Employers
  • Hire Frontend Developers
  • Hire Design Engineers
  • Hire Metaverse Developers
  • Hire Creative Developers
  • Hire Creative Technologists
  • Hire Technical Artists
  • Hire 3d Developers
  • Hire Webgl Developers
  • Hire Three Js Developers
  • Hire Game Developers
  • Hire Unity Developers
  • Hire Webxr Developers
  • Hire AR Developers
  • Hire VR Developers
  • Hire Generative Ai Developers
  • Hire Graphics Programmers
  • Hire Web3 Developers
LINKS
  • Newsletter
  • Learn creative development
  • Terms of services
  • Privacy policy
  • Contact
All jobs

Design Engineer Intern

Posted 2 months ago

Full Time
No Remote
US
Fremont, CA
#shader

About Neuralink:

We are creating devices that enable a bi-directional interface with the brain. These devices allow us to restore movement to the paralyzed, restore sight to the blind, and revolutionize how humans interact with their digital world.

Team Description:

The BCI Applications Team is responsible for building Telepathy.app—software which enables people with paralysis to use computing devices with precision and ease, via thought alone. Our team spans a wide range of disciplines, from neuroscience and machine learning to software engineering and interface design.

Job Description:

We're looking for a design engineering intern to conceptualize, prototype, and ship novel computing interfaces tailored for BCI. Our ideal candidate will possess the following qualities:

  • Passion to explore an open-ended, multi-disciplinary, constrained space where design choices are informed by neural structure, model architecture, radio bandwidth, and more. For instance, a slight difference in an animated spring coefficient can change perceptual response time, shifting the alignment of labels and the performance of our decoders. You will actively collaborate with domain experts within and outside the team to understand these constraints and design your way around them

  • An intuitive sense for what level of fidelity to reach for when navigating this space, be it a conversation, a rough sketch, or a testable prototype

  • Excitement to work within and push the boundaries of an entirely new medium of interaction without the traditional sensory feedback of existing physical input devices (e.g., the kinetic friction of glass along the surface of a trackpad, or the resistive pressure of a spring during a keypress)

  • The ability to empathize with and design for people with a sensory experience that differs from your own, and ambition to build something that feels magical, beyond the local minima of that which "works." You'll do whatever it might take to deliver that experience, be it a highly optimized vertex shader or a custom property animator, while maintaining an extremely high bar for fluidity and detail throughout

  • A strong point-of-view, without ego—you may occasionally pursue a hunch that not everyone on the team agrees with, but are relentless about testing, deleting, and learning from ideas that don't work

Job Responsibilities:

  • Design, prototype, build, and ship novel computing interfaces for BCI

  • Work with study participants to iterate on and further refine these interfaces

  • Collaborate with domain experts in neuroscience, machine learning, and implant engineering to maximize the precision and fluidity of these interfaces within our constraint-space

Required Qualifications:

  • Pursuing a degree in Computer Science, Human-Computer Interaction, or related field; or equivalent experience

  • A portfolio of demonstrated experience designing and shipping features end-to-end (i.e., initial conceptualization → nth prototype → initial release → nth iteration)

  • Proficiency in Apple frameworks (i.e., SwiftUI, UIKit/AppKit, and/or Metal) or an equivalent and transferable stack (i.e., React, Three.js, WebGPU)

  • Familiarity with Objective-C, C, and/or C++

Expected Compensation:

The anticipated hourly rate for this position is listed below.

California Hourly Flat Rate:

$35/Hr USD

What We Offer:

Full-time employees are eligible for the following benefits listed below.

  • An opportunity to change the world and work with some of the smartest and most talented experts from different fields

  • Growth potential; we rapidly advance team members who have an outsized impact

  • Excellent medical, dental, and vision insurance through a PPO plan

  • Paid holidays

  • Commuter benefits

  • Meals provided

  • Equity (RSUs) *Temporary Employees & Interns excluded

  • 401(k) plan *Interns initially excluded until they work 1,000 hours

  • Parental leave *Temporary Employees & Interns excluded

  • Flexible time off *Temporary Employees & Interns excluded

N

Neuralink

Neuralink
Full Time
No Remote
US
Fremont, CA
#shader

Get Jobs in Your Inbox

Join 300+ creative developers receiving hand-picked Three.js, WebGL, and React Three Fiber opportunitie bi-weekly or less.

No spam · Unsubscribe anytime

Similar Jobs

T
True Anomaly

Software Engineer I, Front End

Full Time
No Remote
$90k - $110k
Denver, Long Beach, US
3 days ago
A
Akkodis Group Nordics

Software Engineer V

#shader
Contract
No Remote
Cupertino, US
3 days ago
W
Waymo

Fullstack Engineer - Waymo Applications and Tools

Full Time
No Remote
$170k - $216k
Remote, US
3 days ago
U
Unity

Senior SDK Engineer, Unity Ads (Frontend)

#unity
Full Time
No Remote
$172k - $259k
South APAC (SEA, ANZ, IND Subcont.), South APAC (SEA, ANZ, IND Subcont.)
3 days ago