
Best Three.js and React Three Fiber courses in 2026
Learning Three.js takes time, and the learning resources out there vary a lot in quality. Some courses are years out of date, others skip over the parts that actually trip people up. This list covers the courses and resources that are genuinely worth your time in 2026, whether you're just starting out or want to go deeper into shaders and performance.
A few things to note: prices on Udemy change constantly since they run sales almost every week. All other prices listed here were verified directly.
Three.js Journey
If you ask any creative developer which course to take, most of them will say Three.js Journey without hesitation. It's made by Bruno Simon, who is himself one of the most well-known creative developers out there (you may have seen his car portfolio).
The course covers everything from setting up your first scene all the way to writing custom GLSL shaders and post-processing effects. It also includes a section on Blender so you can create your own 3D models instead of relying on third-party assets.
- Price: $95 one-time payment, lifetime access
- Source: threejs-journey.com
- Length: 93 hours of video
- Level: beginner to advanced
The members-only Discord is active and Bruno updates the course regularly. For the price compared to the depth of content, it's hard to beat.
Wawa Sensei
Wawa Sensei focuses specifically on React Three Fiber, which is the React wrapper around Three.js. If you're already working in a React codebase, this is the more practical path than learning vanilla Three.js first.
The course takes a project-based approach and includes physics, animations, post-processing, and an introduction to shaders. Wawa Sensei also has a solid YouTube channel with free content if you want to get a feel for the teaching style before paying.
- Price: 70 euros one-time payment
- Source: wawasensei.dev
- Level: beginner to advanced
Zero to Mastery
The Three.js Bootcamp on Zero to Mastery is taught by Jesse Zhou and covers Three.js fundamentals alongside some Blender integration. It's part of the ZTM subscription, so if you already pay for that platform you get access at no extra cost.
The course is shorter than Three.js Journey at around 20 hours and 165 lessons, which makes it a good option if you want a faster overview before going deeper elsewhere.
- Price: $199 one-time or $25/month subscription (gives access to all ZTM courses)
- Source: zerotomastery.io
- Length: 20 hours, 165 lessons
- Instructor: Jesse Zhou
SimonDev
SimonDev is a newer course that has been generating a lot of interest in the community. It covers 3D web development with a focus on building real projects and goes into shader programming and rendering techniques in depth.
At the time of writing it is in prerelease, so the content is still being released, but buying now locks in the lower price.
- Price: $150 (prerelease price, will increase at full release)
- Source: simondev.io
Three.js Roadmap
Three.js Roadmap by Dan Greenheck is a different kind of resource. Rather than a single linear course, it gives you a structured learning path through Three.js with a mix of free and paid content, tutorials, and assets.
It's useful if you want guidance on what to learn and in what order without committing to one specific course upfront.
- Price: free to $30 depending on what you access
- Source: threejsroadmap.com
Frontend Masters
Frontend Masters has a couple of courses worth knowing about if you want to go deep on the creative coding and shader side.
"Creative Coding with Canvas and WebGL" by Matt DesLauriers covers generative art, interactive animations, and custom GLSL shaders. There's also "Advanced Creative Coding with WebGL and Shaders" which goes further into the rendering side of things. Both are part of the Frontend Masters subscription model rather than individual purchases.
- Price: around $39/month subscription
- Source: frontendmasters.com
- Instructor: Matt DesLauriers
Worth noting: if you're a student, you can get 6 months free through the GitHub Student Developer Pack.
Free resources
Not everything worth learning costs money. These are genuinely excellent and free.
The Book of Shaders (thebookofshaders.com) by Patricio Gonzalez Vivo and Jen Lowe is the best introduction to GLSL fragment shaders available. It's an interactive online book where you can edit shader code directly in the browser. It assumes some math (basic linear algebra and trigonometry) but it's the clearest explanation of how shaders actually work.
Bruno Simon's YouTube channel (youtube.com/@BrunoSimon) has free content including devlogs on projects built with Three.js and WebGL. Watching how someone actually builds something is different from following a structured course, and it's worth your time.
Wawa Sensei's YouTube channel (youtube.com/@WawaSensei) covers Three.js and React Three Fiber tutorials for free. Good starting point before committing to the paid course.
Which one should you pick?
If you're starting from scratch and want one course that will take you far: Three.js Journey.
If you work in React and want to focus on React Three Fiber specifically: Wawa Sensei.
If you're already on Zero to Mastery for other courses: their Three.js bootcamp is a fine starting point.
If you want to go deep on shaders and creative coding: Frontend Masters, combined with The Book of Shaders for the shader fundamentals.
If you're not sure where to start or what to learn next: Three.js Roadmap gives you a structured path without locking you into a single course.
And before spending anything, spend a few hours with the free YouTube content from Bruno Simon and Wawa Sensei. The teaching style matters a lot in a subject like this, and both of them are good at explaining things that are genuinely hard to understand.
If you're looking for jobs that require these skills, you can browse current openings on CreativeDevJobs.